Unity for App development

Hey, hang on....what?.....

Unity is a games engine, isn't it?....

Well, yes.  Yes, it is.  It helps you to create 3D and 2D games... that deploy to Android phones, iOS phones and Tablets, Web (some limitations) and if you really want to (and have the licenses) to XBox and PS4.... as well as adding in some Augmented Reality (AR) if you want....and some Virtual Reality (VR) output to Samsung Gear / Oculus if you really want to also.....

Whoa....sit back and think about that for a second or two.  We have an IDE that allows you to build a UI, really simply, that can be deployed out to multiple devices, can be "smart" in being responsive with the UI and have a single language scripting engine where you can basically write all manner of code in C# that can interface to any backend server based API (written in whatever flavour you want OR someone else's APIs), now we're starting to look promising.

How long to setup and make a reasonable app?  Really? a couple of days and you're done.  Now that is pretty awesome.  Okay, so we have the purist arguments kicking off as usual, but moving from the invisionapp.com design phase to something that is real and functioning in a couple of days is freekin' awesome.

Now, think about it.  What do you mostly call from your end user UI app?  some form of authentication (done server-side), some form of data gathering (done server-side), now throw some of the new funky AI/ML stuff in the mix, such as Speech to Text (STT) (done server-side), Text to Speech (TTS) (done server-side), Visual Recognition : camera interaction (done device-side) then streaming image content for Object detection / recognition (done server-side), Whoa!....now we potentially have something rather powerful to hand.....(and I don't have to learn a new JavaScript framework every 8 weeks)

As you may or may not be aware, I currently have the most viewed Unity article on IBM Developerworks and I've been itching to find a reason to "do more Unity".

Expect to see more of this, as 2019 progresses:


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