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Showing posts from March, 2016

Introducing the Oculus Sample Framework for Unity 5

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The Oculus Sample Framework for Unity 5 is an experimental sandbox for VR developers and designers. It consists of a set of simple scenes that illustrate solutions to typical problems in VR, including the mechanics of first-person movement or gaze-based UI. Each sample provides an in-app control panel allowing users to change parameters such as the length of the fade to black in a teleport, the delay on a UI element, or the z-depth of a crosshair reticle. This control panel is itself an illustration of in-VR controls that can be used to help build similar controls in your own applications. Each scene in the project explores a concept relevant to VR. We have provided a Unity 5 project for the whole framework. an executable for Windows, and a free download in the Gear VR Concepts store. The binaries allow you to dive in and explore a range of ideas without opening the project in the Unity Editor. Each scene provides in-VR documentation, so you can jump straight in. The samples can

Don't Panic

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http://enough.de/en/app-coaching/devguide/ http://enough.de/en/app-coaching/devguide/ "Our free Handbook for App Developers, Designers and Managers We are offering this free, non-commercial book since 2009. The latest 16th edition has been published in late February 2016. It provides an overview on the different mobile technologies and platforms for developers and decision-makers on more than 270 pages. Learn how to enter the app business and how to do your first steps as a developer for iOS, Android, BlackBerry, Firefox OS, Java ME or Windows smartphones and tablets. More than 20 writers from the mobile community share their know-how in dealing with topics such as accessibility in mobile apps, UX design, mobile analytics, prototyping, cross-platform development, native development, mobile web and app marketing. As of today, we have distributed over 80,000 hardcopies. Free pdf and e-book downloads are also available in several languages. "