Wednesday, 9 March 2016

Introducing the Oculus Sample Framework for Unity 5

The Oculus Sample Framework for Unity 5 is an experimental sandbox for VR developers and designers. It consists of a set of simple scenes that illustrate solutions to typical problems in VR, including the mechanics of first-person movement or gaze-based UI. Each sample provides an in-app control panel allowing users to change parameters such as the length of the fade to black in a teleport, the delay on a UI element, or the z-depth of a crosshair reticle. This control panel is itself an illustration of in-VR controls that can be used to help build similar controls in your own applications.

Each scene in the project explores a concept relevant to VR. We have provided a Unity 5 project for the whole framework. an executable for Windows, and a free download in the Gear VR Concepts store. The binaries allow you to dive in and explore a range of ideas without opening the project in the Unity Editor. Each scene provides in-VR documentation, so you can jump straight in. The samples can be downloaded from our Download Center.

If you would like to experiment with modifying the samples beyond the ranges allowed by in-game controls, building the project in Unity is the way to go.

These samples serve primarily as a tool to explore design ideas in VR and should not be taken as general recommendations. Each sample has controls that allow a range of mechanics to be tested, and some settings reliably produce discomfort. We hope this range of control will allow you to experiment to discover what does and doesn’t work.

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