Wednesday, 9 March 2016

Introducing the Oculus Sample Framework for Unity 5


The Oculus Sample Framework for Unity 5 is an experimental sandbox for VR developers and designers. It consists of a set of simple scenes that illustrate solutions to typical problems in VR, including the mechanics of first-person movement or gaze-based UI. Each sample provides an in-app control panel allowing users to change parameters such as the length of the fade to black in a teleport, the delay on a UI element, or the z-depth of a crosshair reticle. This control panel is itself an illustration of in-VR controls that can be used to help build similar controls in your own applications.


Each scene in the project explores a concept relevant to VR. We have provided a Unity 5 project for the whole framework. an executable for Windows, and a free download in the Gear VR Concepts store. The binaries allow you to dive in and explore a range of ideas without opening the project in the Unity Editor. Each scene provides in-VR documentation, so you can jump straight in. The samples can be downloaded from our Download Center.

If you would like to experiment with modifying the samples beyond the ranges allowed by in-game controls, building the project in Unity is the way to go.

These samples serve primarily as a tool to explore design ideas in VR and should not be taken as general recommendations. Each sample has controls that allow a range of mechanics to be tested, and some settings reliably produce discomfort. We hope this range of control will allow you to experiment to discover what does and doesn’t work.



No comments:

Post a Comment